Text 15 Mar Sedutive Interactions: SXSW

Themes: Reputation, Rewards, Awareness

Slides:  http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions  http://www.getmentalnotes.com

General theme - use predictable human motivations to drive better and more seductive UX.

A few notes:

  • Usability is about removing friction
  • Psychology is about increasing the motivation to complete a task in the first place
  • make the user curious, give him visual imagery & pattern recognition, make things easier with recognition over recall  ex:  By turning your profiling mechanism into a game you can draw users into mutually beneficial information sharing.
  • why did iLike’s interface work? curiosity, visual imagery, pattern recognition, recognition over recall
  • How to be mysterious and intriguing:  Hot Wheels - blacks out some product.  CPK ‘Don’t open it’ thank you card.
  • Playing hard to get = scarcity + social validation
  • Adding humor as micro-copy and reactions - embracing humorous brand tone.
  • taking a risk - where you can throw in default data.
  • Ownership, playfulness
  • brain likes surprise: novelty the unexpected;  fun, playfulness; varying visuals
  • delighter - fun that you just throw into the application.

 


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